March 17th, 2015



It’s done, guys. After a lot of blood, sweat and tears we are now finally ready to show you

Woolfe – The Red Hood Diaries

Now all that’s left to be done is getting ready for our ‘push-the-button’ party. Like, cleaning the office and reminding everyone that we will be livestreaming this big moment.


You too are welcome to join us on Twitch. The more, the merrier.

TUESDAY 17 MARCH at 21pm CET (1pm PDT).



Yes, yes, this might sound a bit cheesy but it’s true: We couldn’t have done it without you. Our loyal backers, our amazing supporters, friends, family,… You’ve all helped us out in so many ways. Either by hunting for bugs, backing us on Kickstarter, spreading the word to your friends or by giving us a heart-warming pat on the back by leaving a positive review on our Steam page. (http://play.woolfegame.com)


But this is not the end of Woolfe, of course.
We still have a lot to be looking forward to. Like the tier rewards for our backers. And… the second part of the game, for example. We really do depend on you guys. The better our sales are, the better our next game can be.


We’re really looking forward to finally seeing our hard work paying off and to our game being enjoyed by many. And as always: We’d love to hear from all of you.


Cheers and thanks,

  • The Woolfe Pack

18 Days till launch

February 27th, 2015

Since we were unable to provide a new build last Tuesday, we’ll have a big one today! It’s only 18 more days before the big release and it’s ‘all hands on deck’ right now. Let’s have a look at what’s coming up and what we’ve been up to, shall we?


Twitch: Live from GDC

Next Tuesday, March 3rd,  it’s time for our special edition Twitch Livestream. Wim will be meeting with press in the USA all through next week and he’ll Twitch live from GDC in San Francisco. Definitely worth checking out! Exact timing to be confirmed.

Granny, what nice voice you have!

It was great to see so many of you have casted your votes on the Granny Voice Audition. Number 4 was everyone’s favorite by a long shot… including the devs’! It’s awesome to see we all mutually agree on this so far. We’re still receiving a lot of auditions and will close the submissions on Tuesday. Who knows, there might still be an even better Granny out there. We’ll keep you posted!


Another update on the localization/subtitle front: Woolfe writer Yasmin is currently finalizing the Dutch subtitles (and she’s super happy to be writing in her mother tongue again for a change!).  We hope to implement the Dutch version before the next update.


Alright, time for this week’s changelog.

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January 30th, 2015

Hi there, you early access birds!

Okay… day 4 on Early Access, and what a rollercoaster it has been. We want to thank each and everyone of you for buying, liking, sharing our Woolfe – The Red Hood Diaries. For reviewing it, for giving us feedback – you’ve been a tremendous help, really.

Please report all issues here: http://steamcommunity.com/app/281940/discussions/ We’re on a mission to answer and process your questions and remarks as fast as we can (finger cramp!).

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The final sprint – Early Access

January 27th, 2015

You’ve all marked March 17th, the official release date for
Woolfe – The Red Hood Diaries, in your diaries, right? Just a few weeks away from D-day, it’s all hands on deck in our studio – as you can imagine.

And -with only a small but perfectly formed team- we need all the input we can get. Especially from people looking at the game for the very first time. Are our tutorials clear to a first-time player? Do they understand where to go in the levels and what to do? We also need help in balancing out the difficulty of the game, tracking down bugs and flaws, fine-tune level design and get better stats on known issues.

So, guess what: we’re going Early Access, like… now. And we hope you’re coming with us.

Hurry over to our Steam page and get your hands on Woolfe – The Red Hood Diaries right away!


Early… Say what?!

So far some 50 backers (Alpha and Beta soldiers) have playtested Woolfe and provided us with their thoughts. Awesome, but at this stage we need more eyes to scan the Woolfe universe for bugs and flaws to ensure we can fix as many as possible in time for launch. And that’s why we decided to put Woolfe up for Early Access for a few weeks, until launch.

Ready, set, go play!

Drop whatever you’re doing and book yourselves some Steam time for a city trip in Ulrica and an exciting getaway to the forest. Please leave us a note, a pat on the shoulder, a bug report or a review on how you experienced your stay in the wonder world of Woolfe. We’re dying to hear what you think.

Do keep in mind, we are still 48 days / 1,000 hours / a lot of polishing away from release. What you see (today) is not what you get (on March 17th), but… it’s getting closer every day.

Are you a Kickstarter backer?

ALL Kickstarter backers now have access to the Early Access version. Go get your key at http://army.woolfegame.com/. This is where you confirmed your rewards some time ago. You should now see a new button: SHOW KEY. To all alpha and beta soldiers who have been sending us bug reports and suggestions so far: we really appreciate it, please do keep it coming! Your feedback has been instrumental so far.

New in the trailer park!

Of course we created a beautiful new trailer to support our debut on Steam Early Access and to announce the March release. Check it out, like it, share it!


As always, a thousand times thanks for your support, you rock!


The Woolfe Pack

Alpha / Beta update v1.9.3

January 18th, 2015

Just a quick update to inform you that there is a new Alpha / Beta update available.

A whole lot of issue’s should be fixed. Some new issues seemed to pop up… stay tuned for the next update soon!


The most noticeable in build  v1.9.3 (17/01/2015)

  • A Forest Adrift: No more fairy spawn bugs
  • A Forest Adrift: More combat area’s
  • A Forest Adrift: Redesign of some puzzles
  • A Forest Adrift: Secrets added
  • Unsafe Harbor: Boss battle fixed
  • Menu: new scene
  • Fixed: the impact when hitting guards
  • Fixed: combo interrupts on wolve’s
  • Fixed: incorrect start resolution
  • Fixed: missing characters in descriptions

Have fun!

The Woolfe Pack

Year of the Woolfe

January 13th, 2015

Happy 2015!

First off, we’d like to wish all of you the very best for the new year. May 2015 treat you well!


Speaking for the GRIN team, this year is going to be an exciting, scary and exhausting one :-) Over the past few weeks, we made some really big decisions and worked our asses off to get a new build ready for our alpha and beta backers. Let’s walk you through some news.

Red Riding Hood’s split-release

As you have probably noticed, we’ve been under the radar for a while. That is because we had some major challenges to tackle and pretty game-changing decisions to make. From the moment Woolfe began to take shape, we were determined to deliver the best story possible within the scope we had defined for the game. Along the way, we expanded our levels and iterated on our story. As a result there is much more content, which is great news! But… if we were to deliver the entire game to match our initial promises on timing, we would need to compromise on quality. And that, for us, was a no-go. After a lot of sleepless nights, we figured out a way to:

  • Deliver -as promised- in spring.
  • Keep our quality on par with your expectations.
  • Avoid having to throw out levels and content in order to maintain the desired quality while doing so.

So… We split up Woolfe into two separate, fully fledged, stand-alone yet successive volumes. Yes, it was an emotional break-up, but a necessary one. The only other option was to drastically postpone the game’s release and we really didn’t want to keep you waiting.

The first volume, Woolfe: The Red Hood Diaries, will come out as planned on March 17th. We’re working on a new trailer so we can announce the launch date with a splash! Volume 2: is planned for release in August 2015.

Important note: all of our backers will get BOTH VOLUMES, obviously.

As a small team with finite resources, your trust and support mean the world to us. We believe this was a decision in the game’s best interest, and in yours as well. We hope you feel the same way.

Release schedule

So, here is the updated planning for Woolfe:

  • March 17th: Steam Release (volume 1)
  • August: Steam release (volume 2)

Under construction

Yes, we have a lot of new stuff to share… First of all check this new Electro-Guard we made exclusively customizable by our Backers. This bad boy is not to be messed with… one shock and you’re done. Don’t try to take one on, unless you know what you’re doing, so get your combo’s upgraded first! More info about the Toy Soldier editor coming soon…


Previously unrevealed level: Floating Mountains

We’ve been keeping this level secret till now, but I can tell you, it’s our favorite one so far. (maybe still a bit too hard at this point, still cleaning up some gameplay and balancing difficulty)


Attention, Alpha Soldiers…

Beloved Alpha Army, you have just received another updated Woolfe build. Alpha backers can now play a bunch of new and updated levels, from the very beginning in the city until Granny’s house in the forest. What’s new?

  • We’ve been experimenting a lot to improve the combat fun, a known issue for quite a while now. We’d love to hear what you think.
  • We have been reworking the animations throughout the game. Check out some of Red’s new and improved moves.
  • Ready for some story? In this alpha version, you can listen to Red narrate her story (and yes, this time it’s actually Red’s voice and not some in-house crappy voice actress :-) and on top of that you get to unlock a buck load of back story (look out for the blue “W”s)
  • We hope you make it to the forest and especially our floating mountains level: a personal favourite of ours, and… a pretty challenging one too.

As always, we look forward to your findings: You can use the in-game bug reporter by pressing F8 when playing.

Important note: Please DO NOT post any Alpha gameplay footage or screenshots publicly yet. Alpha updates are to be enjoyed by YOUR EYES ONLY! 

Attention, Beta Soldiers…

Hey, you, wonderful Beta Army! We promised to deliver you a first try at the game in December, remember? Well, we’re a few days late, but now you finally get to experience Woolfe-in-progress yourselves. Hurry over to your Steam account, ‘cause we have a whole lot of Woolfe fun waiting for you.

Explore every corner of Ulrica, from the slums, through the sewers, the residential area, the harbor and the Woolfe Industries Headquarters. Head to the forest for some surreal floating island-fun, get chased by wolves and beat up some freaky fairies along the road to Granny. PS: don’t forget to pick up the shiny blue “W”’s to unlock buck loads of additional story.

We hope you enjoy the ride and can’t wait for you to tell us all about it. You can use the in-game bug reporter by pressing F8 when playing.

Important note: Please DO NOT post any Alpha / Beta gameplay footage or screenshots publicly yet. Alpha / Beta updates are to be enjoyed by YOUR EYES ONLY! 

Countdown has begun, so… back to work it is. We look forward to hearing from you.


The Woolfe Pack

Bye bye, demo

November 14th, 2014

Two weeks ago, we served you a Halloween themed appetizer. A pretty exciting moment for us, and apparently for you too: the demo earned us a “very positive” rating on Steam and a lot of valuable feedback from those who played it. The pumpkin flavoured micro levels served their purpose.

However, today, we took that demo down. Not for maintenance, but permanently.

What? Why?!

Well, we don’t want to compromise the perception of the final and full game’s quality. The demo was clearly introduced as an early alpha, containing 3 micro levels and -we know- quite a few bugs. Once the full game releases, we would hate to be judged on the quality of this early phase product, for it doesn’t cover the full potential of the game. We hope you understand our choice. We loved sharing this phase in the development process with you guys, but we’re moving on now.

If you were among the lucky ones who downloaded the demo before we took it offline, we hope you enjoy it: it is now officially a collector’s item! If you were too late: maybe you have a friend with a demo? Or maybe you can make a new friend (with a demo)? Or do a quick search on Youtube to see what it was all about!


The Woolfe Pack

Woolfe howls for Halloween

October 31st, 2014

First of all: Happy Halloween to all of you!

We hope you’re having a wonderful scary day. And to thank you for knocking on our door (well, subscribing to our newsletter, that is), we have a very sweet and special treat for you:

The much anticipated link to our first public Woolfe demo!



What’s this demo all about?

Basically, this is an alpha gameplay demo which consists of 3 micro levels, fragments of levels that will later be featured in Woolfe: The Red Hood Diaries. Please note that nothing is final (graphics nor AI, nor sound…) until the full game comes out. This demo needs to be considered as an exclusive fan-treat, a sneak preview of what’s to come. Let’s call it an appetizer. A pumpkin flavoured one.

Some of you may have had the chance to play this demo at Gamescom last summer, and our alpha/beta-backers (Kickstarter) have played it too, but other than that: you’re the first fans to give it a go!

We hope you like what you see and play, feel free to send us your feedback and by all means: spread the word, let Woolfe howl all around!


Can I share? Can I broadcast?

Yes, you can. Exclamation mark!



The Woolfe Pack.

Alpha update, print goodies and a Halloween surprise

October 27th, 2014

Alpha update: check!

Alpha soldiers, on your marks… A brand new alpha build will go live in the next few hours. What to expect?

  • We have updated and polished parts of the sewer level you received earlier.
  • We have added a whole new level: the city tutorial level, where you get to explore the city of Ulrica. Tooltips will guide you through this first part of the game.
  • We have integrated some voice over placeholders, to give you an idea of the story integration. Pardon, the voice acting quality: recordings of these fragments were done in-house :-)

We wish the Alpha army lots of fun playing, and please feel free to let us know what you think on the dedicated Woolfe Alpha Forum. Enjoy!


Print goodies: check!

Start making some room on your wall… We’re making nice progress on the print goodies.

  • 3 out of 4 posters have been designed and printed by now. Only the backer exclusive poster -which will be signed by the team- still needs to be added.
  • The stickers have arrived and we are pleased to inform you that they are very pretty and very sticky!
  • We have the final designs ready for the enlistment documents confirming your entry in the Woolfe Army.


Now we just have to find someone to come and help us to get all this eye candy ready for sending and shipping. Any volunteers??

Trick or treat: check our Facebook page!

With all the pumpkins, dressing up, tricking and treating going on, it simply wasn’t an option for us to ignore the Halloween craze. So we had a little brainstorm with the team and we came up with a pretty neat TREAT FOR ALL OF YOU. More on that early next week (have fun guessing over the weekend :-) ! If you haven’t already, hurry over to our Facebook page and like it, ‘cause that’s where the Woolfe Halloween Announcement will be made public.

That’s all folks, have a nice weekend!

The Woolfe Team

Woolfe Alpha & Beta Demo is LIVE!

September 30th, 2014

The Kickstarter might be over, but development has not stopped… even better, we have just pushed out our first playable demo for our Alpha and Beta Backers.


What’s in the Woolfe Beta?

Included in the Beta is the actual demo showcased on Gamescom 2014. It consists of 3 fragments extracted from the game to give a basic idea of what Woolfe TRHD is all about, gameplay and environment wise… This demo will contain bugs, imperfections and performance issues. This demo is stripped of many features like GUI, combo and weapons upgrades, achievements, story & character unlockables, etc,… Also many elements are still under development and subject to improvement, including but not limited to: animations, sound fx, music, character control, fight mechanics, cut-scenes,…


The levels included in this demo are not considered to be levels of the final game. They are extracts from current levels in development upgraded to a point we feel comfortable with sharing with a selected audience.

The Sewer Side
This demo level is focused on environmental puzzles, it has no fighting.

Meaner Pastures
Basic hack & slash combined with platforming. Our fight mechanics are under heavy re-construction and because the combo upgrade system could not be integrated in this short demo, it does not show the full potential of what is underway.

Heavy Metal
This is one of the first levels we created. You will notice it is more 2D than the former ones, it will be upgraded to have more depth. Apart from that it does illustrate the “retro” platforming feel we are integrating.

What’s in the Woolfe Alpha?

Just like the Beta, the Alpha also includes the Woolfe Gamescom Demo, but we also included a second demo playable for you to test…

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