Bye bye, demo

November 14th, 2014

Two weeks ago, we served you a Halloween themed appetizer. A pretty exciting moment for us, and apparently for you too: the demo earned us a “very positive” rating on Steam and a lot of valuable feedback from those who played it. The pumpkin flavoured micro levels served their purpose.

However, today, we took that demo down. Not for maintenance, but permanently.

What? Why?!

Well, we don’t want to compromise the perception of the final and full game’s quality. The demo was clearly introduced as an early alpha, containing 3 micro levels and -we know- quite a few bugs. Once the full game releases, we would hate to be judged on the quality of this early phase product, for it doesn’t cover the full potential of the game. We hope you understand our choice. We loved sharing this phase in the development process with you guys, but we’re moving on now.

If you were among the lucky ones who downloaded the demo before we took it offline, we hope you enjoy it: it is now officially a collector’s item! If you were too late: maybe you have a friend with a demo? Or maybe you can make a new friend (with a demo)? Or do a quick search on Youtube to see what it was all about!


The Woolfe Pack

Woolfe howls for Halloween

October 31st, 2014

First of all: Happy Halloween to all of you!

We hope you’re having a wonderful scary day. And to thank you for knocking on our door (well, subscribing to our newsletter, that is), we have a very sweet and special treat for you:

The much anticipated link to our first public Woolfe demo!


What’s this demo all about?

Basically, this is an alpha gameplay demo which consists of 3 micro levels, fragments of levels that will later be featured in Woolfe: The Red Hood Diaries. Please note that nothing is final (graphics nor AI, nor sound…) until the full game comes out. This demo needs to be considered as an exclusive fan-treat, a sneak preview of what’s to come. Let’s call it an appetizer. A pumpkin flavoured one.

Some of you may have had the chance to play this demo at Gamescom last summer, and our alpha/beta-backers (Kickstarter) have played it too, but other than that: you’re the first fans to give it a go!

We hope you like what you see and play, feel free to send us your feedback and by all means: spread the word, let Woolfe howl all around!


Can I share? Can I broadcast?

Yes, you can. Exclamation mark!



The Woolfe Pack.

Alpha update, print goodies and a Halloween surprise

October 27th, 2014

Alpha update: check!

Alpha soldiers, on your marks… A brand new alpha build will go live in the next few hours. What to expect?

  • We have updated and polished parts of the sewer level you received earlier.
  • We have added a whole new level: the city tutorial level, where you get to explore the city of Ulrica. Tooltips will guide you through this first part of the game.
  • We have integrated some voice over placeholders, to give you an idea of the story integration. Pardon, the voice acting quality: recordings of these fragments were done in-house :-)

We wish the Alpha army lots of fun playing, and please feel free to let us know what you think on the dedicated Woolfe Alpha Forum. Enjoy!


Print goodies: check!

Start making some room on your wall… We’re making nice progress on the print goodies.

  • 3 out of 4 posters have been designed and printed by now. Only the backer exclusive poster -which will be signed by the team- still needs to be added.
  • The stickers have arrived and we are pleased to inform you that they are very pretty and very sticky!
  • We have the final designs ready for the enlistment documents confirming your entry in the Woolfe Army.


Now we just have to find someone to come and help us to get all this eye candy ready for sending and shipping. Any volunteers??

Trick or treat: check our Facebook page!

With all the pumpkins, dressing up, tricking and treating going on, it simply wasn’t an option for us to ignore the Halloween craze. So we had a little brainstorm with the team and we came up with a pretty neat TREAT FOR ALL OF YOU. More on that early next week (have fun guessing over the weekend :-) ! If you haven’t already, hurry over to our Facebook page and like it, ‘cause that’s where the Woolfe Halloween Announcement will be made public.

That’s all folks, have a nice weekend!

The Woolfe Team

Woolfe Alpha & Beta Demo is LIVE!

September 30th, 2014

The Kickstarter might be over, but development has not stopped… even better, we have just pushed out our first playable demo for our Alpha and Beta Backers.


What’s in the Woolfe Beta?

Included in the Beta is the actual demo showcased on Gamescom 2014. It consists of 3 fragments extracted from the game to give a basic idea of what Woolfe TRHD is all about, gameplay and environment wise… This demo will contain bugs, imperfections and performance issues. This demo is stripped of many features like GUI, combo and weapons upgrades, achievements, story & character unlockables, etc,… Also many elements are still under development and subject to improvement, including but not limited to: animations, sound fx, music, character control, fight mechanics, cut-scenes,…


The levels included in this demo are not considered to be levels of the final game. They are extracts from current levels in development upgraded to a point we feel comfortable with sharing with a selected audience.

The Sewer Side
This demo level is focused on environmental puzzles, it has no fighting.

Meaner Pastures
Basic hack & slash combined with platforming. Our fight mechanics are under heavy re-construction and because the combo upgrade system could not be integrated in this short demo, it does not show the full potential of what is underway.

Heavy Metal
This is one of the first levels we created. You will notice it is more 2D than the former ones, it will be upgraded to have more depth. Apart from that it does illustrate the “retro” platforming feel we are integrating.

What’s in the Woolfe Alpha?

Just like the Beta, the Alpha also includes the Woolfe Gamescom Demo, but we also included a second demo playable for you to test…

Read the rest of this entry »

ScreenshotSaturday 27September2014

September 27th, 2014

screenshotsaturday SEPT

It’s been a while since we posted a screenshot of our current work in progress… enjoy!



September 15th, 2014

The Jury had a TERRIBLE time with so much WONDERFUL fan art!


The last week Davy Penasse (Lead 3D artist) and Bram Sels (Concept Artist) have been going through over 50 beautiful works of art made by our fans.

It is amazing to see so much talent among them, but… it also made the selection process very difficult with only room for 10 fan masterpieces in our art book. The selection made by the judges is based on: professionalism (quality), originality, composition, detail, atmosphere, lighting,… We received some work in similar art styles, selection between these submissions was the most difficult as we wanted to show as much visually different work as possible.

Again, we would like to thank everyone that entered the competition! We are truly honored by your passion and skill. If you are not selected here, it does not mean we don’t love your work… the quality of submissions is so much higher than we could ever have hoped for… THANK YOU! You will all receive a free copy of the game! The winners will also receive a physical copy of the Woolfe Art Book.


The winners in random order:

  • Natasha G (USA)
  • Jonathan C. (Italy)
  • Ana S. (Venezuela)
  • Lino D. (Belgium)
  • Fernando A. (Argentina)
  • Vendl N. (Russia)
  • Kaddson (Russia)
  • Kitsune A. (Argentina)
  • Karel D.H. (Belgium)
  • Helena M. (Russia)

NEW CONTEST: Public favorites

We realize the results of this selection will trigger mixed emotions, even within our own team we could not always agree with the judges choice…  so we decided to add an extra category: the public favorites!

We’re adding 3 more works to the art book. You get to decide which ones!

Visit our Facebook album “ARTBOOK FAN ART CONTEST 2014” and like your favorite Fan Art Images. The images with the most likes that are not already included in our own selection will also be added to the Woolfe Art Book.
Make sure to hit that “LIKE” button before Friday September 19th, 12 pm CEST (3 am PDT). All votes registered after that deadline will be discarded. We will announce the winners that same day, so the lucky three can celebrate over the weekend!




Concept art contest (Twitch)

September 8th, 2014


Last week we did a fun livestream on Twitch, counting down to the end of our Kickstarter campaign. Nearly 2000 viewers joined us for this festive two hour broadcast, which was really cool. During the stream, we read some story, designed some levels and… had one of our artists create a live concept art sketch. Which we threw in as a giveaway to those who could answer the following question:

Why did we name the city in the Woolfe universe ‘Ulrica’?

Many contestants replied that it was because Woolfe Senior named the city after his wife. That was indeed why HE named the city so. But WE chose Ulrica because this woman’s name means “Power of the Wolf / Wolf Ruler / Wolf power”. We admit is was a tricky one, but hey: we did receive four correct answers, so it wasn’t impossible :-)


We let GRIN’s most innocent hands (the girls’ hands, obviously) draw a name out of these four and are happy to announce The Winner:

Emma Piconnet, you will soon be the proud proprietor of this one of a kind piece of Woolfe art. Make some room on your wall!

Congrats to Emma and thanks everyone for playing, and for joining our livestream last week!


September 8th, 2014


And we, that’s you and us, obviously. Your support has been heartwarming: thanks, a thousand times thanks for being our cheer squad, our backers, our help line, our inspiration and our motivation to make Woolfe the best we possibly can. This past month has been an amazing journey, but -frankly- we’re also glad we’ve reached the finish of this marathon. Time to get some sleep, and to get back to what we do best: making games. We’ve got a deadline to make. And a lot of magic to pour into the project!

Missed our Twitch?

We’ve just finished a two hour livestream on Twitch,where we celebrated the final Kickstarter countdown with our fans. You couldn’t make it? No worries, you can watch the entire ‘party’ online soon. Check it out if you’re up for some Woolfe exclusives, such as previously unreleased gameplay, some live concept drawing, level design and environment creation and a highly exclusive story introduction. As for the giveaway… sorry, folks, that ship has sailed :-)

Follow-up for backers 

Over the past few days, we’ve received a lot of questions concerning pledges and add-ons. As already mentioned in the comments, we will launch a survey after the campaign closes, for follow-up of your contributions and rewards. We’ll be working with for this. Keep an eye on your inbox!

Paypal closing time 

Despite popular demand, our Paypal will close along with the Kickstarter campaign. We’re just too small a team to keep dividing our attention between the game and the support and logistics that come with keeping the account up and running. BUT… we understand that you all want to lay your hands on our beautiful hardcover artbook the posters and deluxe box, so we’ve decided to open an online store in the near future. If you’d like us to keep you posted on that, follow our Facebook page or subscribe to the mailinglist at

So. This is it.

We thank you again.

We’re a happy team.

And you’re the coolest fans, ever!

Woolfe RPG

September 2nd, 2014

The tabletop is an expansion of the Woolfe universe you explore in the digital game. While playing the tabletop version you will notice that both games are in some way compatible with one another. The main story is the same, but there are additional side stories for the new characters and for some elements which you might have noticed in the Red Hood Diaries.


Read the rest of this entry »

Woolfe Fan Art Contest

August 26th, 2014

Over the course of our game’s development we’ve been getting quite a few great fan art submissions. We really love that! It’s very inspiring to see your interpretations of our Red Riding Hood. For the final 9 days of our kickstarter campaign we have decided to organise a contest for all you creatives out there!


The contest details:

Create a personal artwork inspired by “Woolfe – The Red Hood Diaries” or one of its characters. We encourage you to create something using your own distinct art style. Be original!

Start – End date / time:

The contest starts August 26th and ends September 4th, 2014 at 5pm CEST. Winners will be announced on Friday 12 September 2014 via our website ( and our Facebook page:

The Prize:

Best selected artworks (maximum 10) will be included in our artbook (digital and physical). Owners of selected artworks will receive a copy of the artbook (digital and physical) free of charge.

The Jury:

Bram Sels (Concept artist)

Davy Penasse (Lead 3D artist)

The Rules:

Artworks can be submitted until the end of contest date and time. Submissions can be physical or digital. For digital submissions a minimum resolution 3000 x 3000 pixels is required. Multiple entries are allowed, but only one work per artist can be selected by the jury.


(Don’t forget to add your name and country for the credits)

Send digital artwork to:

Send physical artwork to:

GRIN Gamestudio

Lange Winkelhaakstraat 26

B-2060 Antwerp



The artwork must be made by you. You hold and keep the copyright for your work. The artwork must be original and not break any copyright laws. We reserve the right to publish your artwork via online media. You grant us permission to include your artwork in our artbook (digital and/or physical). You allow us the use your work for promotional and other purposes. You allow us to sell your artwork, for example, as part of the artbook. You will not claim copyright fees for the usage and distribution of your work.


Copyright © 2013 GRIN, All rights reserved.